@jbusfield Are you talking about multiplayer, physics-objects?
It’s a problem in VR for what I know and experienced. From what I see in your picture the physics simulation is run independently on client and server, which is a correct scenario in certain cases. It should give slightly different behaviours of the simulated object between players.
Mixing Vive and Oculus shouldn’t be a problem.
I don’t know how you made the template multiplayer since I had to redo everything to make in multiplayer?
Anyway, I’ll release the multiplayer template tomorrow since I don’t have time tonight. Try the same scenario with the next template tomorrow.