Single/Multiplayer, Touch & Vive blueprint only Template

@Muzaheed

That’s the way Epic mapped the Oculus Touch input.

“MotionControllerGrip 1 Axis” = Oculus Touch “Hand Trigger” and also HTC Vive Grip left

“MotionControllerGrip 2 Axis” = nothing Touch but HTC Vive Grip right

I’m working with 4.15 right now and you can map directly the Oculus Touch inputs. However I did it this way to facilitate mapping visually the input for each controllers