I find a lot of the issues I am running into deal with the collision settings. Whether that’s within the static mesh blueprint settings or project settings. Prior to incorporating the Oculus touch to my scenes, I would go into the project settings -> Engine - Physics -> Simulation -> and change the Default Shape Complexity to Use Complex Collision as Simple. Now obviously when I incorporate interactive blueprints this does not work. Do you have a better understanding of what project settings I should be using for the Shape Complexity? And then change the static mesh collision complexity on each individual static mesh?
Sorry for all the questions - just finding that most of the issues I am running into deal with the Nav Mesh Volume and the Collision settings.
thanks for all your help