@Zaaa You’re right it’s a problem I’ve encountered in other projects. The way I deal with it in Unreal is that I setup the “North” (monitor) side of my playground by clicking 90 degrees from the actual North I want. I do the same whatever for a Vive or an Oculus.
Good news: I’ve finally got my multiplayer VR template working. In the following days I’ll do some optimizations and I’ll release the template somewhere next week. Next iteration will be Oculus Avatar integration, to be released the day of the SDK public release mid-March.
Just assessing right now the changes with 4.15. Seems that Overrides Screenpercentage command (hmd pd xxx) doesn’t work anymore with Oculus SDK 1.10 (the one integrated within UE4.15) makes the system crashes. Will investigates further.
PS @devel.bmad Thanks for the tip working right now with Oculus Avatars in UE4 it works fine!