Single/Multiplayer, Touch & Vive blueprint only Template

Quick update on the bugs. Bug #1 have been updated to official unresolved issue UE48260
Unreal Engine Issues and Bug Tracker (UE-48260)

" Play area bounds are offset so that the player’s spawn position is at the center of the player start"

Description
The play area is offset in game from the player start. In previous version the play area would be centered on the player start area. Now the player spawn exactly on the player start and the bounds are shifted.

Steps to Reproduce
Download the attached project
Open the project
Stand off to the side (so as not to be in the center of the play area)
Play in VR preview
Result: The player start (as marked by the debug sphere) will be centered on the player
Expected: The Player start would be centered on the play area

So now the list of issues are

  1. Affecting ONLY version 4.17, and ONLY Oculus Rift: UE-48260 Play area bounds are offset so that the player’s spawn position is at the center of the player start Unreal Engine Issues and Bug Tracker (UE-48260)

  2. Affecting Unreal 4.16.3 and 4.17.0: UE-44947 Extra Sphere collision is shown when setting it to not be hidden in game for the MotioncontrollerBP
    Unreal Engine Issues and Bug Tracker (UE-44947) You can resolve this by unchecking “Instanced Stereo” in Project Settings, but doing that could decrease VR performance.

  3. Affecting ONLY Unreal 4.16.3: UE-45908 Widget interaction debug line only shows when hitting a widget Unreal Engine Issues and Bug Tracker (UE-45908)