The way I set it:
2 instances of the pawn spawn, one is the listen-server and the other one client, via Steam. Player Index of MC Component is by default -1.
For each instance, inside the pawn:
- Spawn on server BP_MotionController, reference at Left or Right Controller as Epic template:
- Right/Left Controllers RepNotify, inside RepNotify set MotionController Component at 0:
3)On tick capture left/right/head transform and RepNotify:
&stc=14)Inside RepNotifyeverybody is getting location and rotation
&stc=1So am I missing something?