Hey , as always i keep checking out your frequent updates.
As of your latest updates you made a lot of design choices i would consider bad. Here are my thoughts ( sorry for no screenshots ):
- You added a teleport angle setting - by default this renders teleportation almost unuseful in reallife situations. (small holes dents objects block out the teleport and make it flicker) I couldnt find a working setting so i disabled it. I would set these kind of things trough the nav mesh!
- You dont consider the nav mesh anymore. The Project point to navigation was not connected to a nav mesh and you dont use the corrected nav location. This enables you to teleport anywhere. Is this intended? (it makes creating teleport locations easier)
**3. Work on fixing all the delays upon a game start! **- this is horrifing to look atWhy not chain the actors in a way so there wont be any lookups before creation? It is strange that my fast computer has to wait almost 20seconds even tough everything is loaded in 2s.
- I would love if you could even combine the mainmenu and multi gms and controllers - seems like a hastle to check settings and stuff in both.
- Didn’t quite understand the testpawn and didnt get it to work - feels like it now clogs all the bp
edit:6. also you can not reconnect to a game as a client - also a significant feature for long term usability.
I can confirn the increased stability and performance in mp. Keep it rolling!
For me the true game changer would be if you manage to get the oculus network/matchmaking to work for a template. It is really hard to get into and would make new projects easier to set up.
all the best
fatbat