Single/Multiplayer, Touch & Vive blueprint only Template

@xN31 So

VOIP work in LAN and Steam; it seems that VOIP is impossible for now via blueprints using Oculus Network
However I talk for 4.15 standard launcher; I will do some tests with 4.16 and Oculus-UE4 latest version, we never know

I’ve tested many things with different beta versions of Avatars since January.

The way I’ll do it is that I’ll implement it first with the version 2.3. You’ll have the choice of using Avatars if available, if not default to the usual head/hands mesh.

I do not know exactly how I’ll proceed: that will be my work for next week. So expect something during the week don’t know exactly when.

For the rest, everything in my list is done, just missing the sockets for the hands. Will do that tomorrow. Expect a 2.3 version probably sunday or monday.