Single/Multiplayer, Touch & Vive blueprint only Template

@FATBACHELOR @MarkTong @jessekirbs @pixelvspixel

Ok I’m back so the reported problems are:

  1. Vive inputs are disabled for clients. This is probably related to the “Is Oculus” boolean, found in the pawn and motioncontrollersbp. I’ll find another way to assess rift/Vive there are other ways to do that.
  2. Update rates not high enough
  3. @scragnogg Not sure what the problem is. I test the template iterations with both Vive and Rifts and it works. If I understand your problem you do your project with a Vive, but when someone test it with a rift it doesn’t work?
  4. When you connect as a client with a Rift, it can take few seconds before inputs work. Not sure I’ll be able to find a fix to that since it seems network related.

Also: 4.15.1 hotfix fixed 2 problems I had with the template:

Fixed! UE-42576 Oculus crash on “stereo on” when the proximity sensor is not triggered.
Fixed! UE-42253 Enum Element Names Reset on Project Upgrade

If you had these problems they should work with 4.15.1 now

I’m checking everything right now.