@FATBACHELOR @MarkTong @jessekirbs @pixelvspixel
Ok I’m back so the reported problems are:
- Vive inputs are disabled for clients. This is probably related to the “Is Oculus” boolean, found in the pawn and motioncontrollersbp. I’ll find another way to assess rift/Vive there are other ways to do that.
- Update rates not high enough
- @scragnogg Not sure what the problem is. I test the template iterations with both Vive and Rifts and it works. If I understand your problem you do your project with a Vive, but when someone test it with a rift it doesn’t work?
- When you connect as a client with a Rift, it can take few seconds before inputs work. Not sure I’ll be able to find a fix to that since it seems network related.
Also: 4.15.1 hotfix fixed 2 problems I had with the template:
Fixed! UE-42576 Oculus crash on “stereo on” when the proximity sensor is not triggered.
Fixed! UE-42253 Enum Element Names Reset on Project Upgrade
If you had these problems they should work with 4.15.1 now
I’m checking everything right now.