Single Line Trace somtimes goes through landscape

Thanks, that works, but it doesn’t solve my problem.

Thommie, it doesn’t make any difference whether I do it like you said or like I did it before. I still have the same problem.
Does it really work for you with a landscape? With normal static meshes I also don’t have any problem.

Thanks, that’s a great idea and it works perfectly.

Although, I guess the performance of a sphere or capsule trace will be worse than a single line trace, right? I’m always a a bit cautious with stuff that’s executed every tick. So I think it would be really great if Epic would fix this bug.