Single Line Trace somtimes goes through landscape

Hi John,

I no longer have this issue, here’s what i’m doing:

in my HUD BP i update the vectors DeprojectWorldLocation and DeprojectWorldDirection each tick by using Deproject from GetMousePosition.
Then each tick in my playercontroller BP i trace from the DeprojectWorldLocation in DeprojectWorldDirection and every trace (after the first) returns the correct value.

I hope this helps :slight_smile: