# Single Layer Water broken in VR with stereo instancing

**URL:** <https://forums.unrealengine.com/t/single-layer-water-broken-in-vr-with-stereo-instancing/716544>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [November 27, 2022, 10:45pm UTC](https://forums.unrealengine.com/t/single-layer-water-broken-in-vr-with-stereo-instancing/716544 "2022-11-27T22:45:56Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Godwhacker](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Godwhacker](https://forums.unrealengine.com/u/Godwhacker)\
**Post date:** [November 27, 2022, 10:45pm UTC](https://forums.unrealengine.com/t/single-layer-water-broken-in-vr-with-stereo-instancing/716544/1 "2022-11-27T22:45:56Z")

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![20221127215137_1_vr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/4/4/d447c0c744cdf8712e5447924cdd376f90cbf293.jpeg)

Left eye renders fine; right eye has the surface as fully opaque with yellow lines on it. Turning off stereo instancing fixes the problem, but also massively drops performance.

Here’s the material graph. Setting the opacity to 1 also “fixes” the issue, in that both eyes see an opaque surface, but then almost totally removes the point of using this shading model.

 ![Screenshot 2022-11-27 224422](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/4/9/5498b9ded4413e42ab1f6bf1a206de3ab9791c4f.png)

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**Author:** ![NyuNighteyes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NyuNighteyes](https://forums.unrealengine.com/u/NyuNighteyes)\
**Post date:** [July 12, 2023, 9:25pm UTC](https://forums.unrealengine.com/t/single-layer-water-broken-in-vr-with-stereo-instancing/716544/2 "2023-07-12T21:25:51Z")

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I have the same issue and really would like to use the single layer water with stereo instancing.

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**Author:** ![useronym](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@useronym](https://forums.unrealengine.com/u/useronym)\
**Post date:** [December 5, 2024, 8:18am UTC](https://forums.unrealengine.com/t/single-layer-water-broken-in-vr-with-stereo-instancing/716544/3 "2024-12-05T08:18:34Z")

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This is still not fixed in 5.4.4, sadly

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**Author:** ![Den202309](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Den202309](https://forums.unrealengine.com/u/Den202309)\
**Post date:** [March 17, 2025, 4:53pm UTC](https://forums.unrealengine.com/t/single-layer-water-broken-in-vr-with-stereo-instancing/716544/4 "2025-03-17T16:53:22Z")

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Neither in 5.5.4 …

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**Author:** ![NyuNighteyes](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@NyuNighteyes](https://forums.unrealengine.com/u/NyuNighteyes)\
**Post date:** [January 23, 2026, 11:29am UTC](https://forums.unrealengine.com/t/single-layer-water-broken-in-vr-with-stereo-instancing/716544/5 "2026-01-23T11:29:21Z")

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[Fix Desktop Forward Renderer Instanced-Stereo single layer water MSAA resolves by Fdrph · Pull Request #14194 · EpicGames/UnrealEngine](https://github.com/EpicGames/UnrealEngine/pull/14194)

I made a pull request to fix this awhile ago but did not get a response.
