# Single frame of black reflections on the first frame after using "SetViewTargetWithBlend()"

**URL:** <https://forums.unrealengine.com/t/single-frame-of-black-reflections-on-the-first-frame-after-using-setviewtargetwithblend/2671813>\
**Category:** Rendering\
**Tags:** Graphics, Reflections, unreal-engine, UE5, Rendering, question\
**Created:** [November 5, 2025, 1:49am UTC](https://forums.unrealengine.com/t/single-frame-of-black-reflections-on-the-first-frame-after-using-setviewtargetwithblend/2671813 "2025-11-05T01:49:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Estrange](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Estrange](https://forums.unrealengine.com/u/Estrange)\
**Post date:** [November 5, 2025, 1:49am UTC](https://forums.unrealengine.com/t/single-frame-of-black-reflections-on-the-first-frame-after-using-setviewtargetwithblend/2671813/1 "2025-11-05T01:49:03Z")

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Pay attention to the outer edge of the big chrome sphere:

This is all I am doing:

 ![UnrealEditor_1D5zFHgwvr](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/3/0/d30f6a9965786a21459b55033539961de9cbe79e.png)

Can anyone else reproduce this?

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<div class="post-metadata">

**Author:** ![Estrange](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Estrange](https://forums.unrealengine.com/u/Estrange)\
**Post date:** [November 6, 2025, 5:57pm UTC](https://forums.unrealengine.com/t/single-frame-of-black-reflections-on-the-first-frame-after-using-setviewtargetwithblend/2671813/2 "2025-11-06T17:57:41Z")

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UPDATE: Seems to be related to “Screen Traces”, as turning that off fixes the issue. Not exactly a solution though since we are losing quality.
