When I was working in 5.2 I had no issues saving my work, since I upgraded to 5.3 I keep crashing when saving. I cannot even place a cube actor in an empty world & save it.
Please let me know what I am doing wrong because I am out of ideas since I even tried a full uninstall and reinstall with a disk defrag in between.
System Information
Time of this report: 10/13/2023, 13:50:16
Machine name: TURTLE
Machine Id: {79F05693-A254-4CE7-B40A-EBD0A955F106}
Operating System: Windows 11 Home 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
Language: English (Regional Setting: English)
System Manufacturer: Alienware
System Model: Alienware m17 R5 AMD
BIOS: 1.10.1 (type: UEFI)
Processor: AMD Ryzen 7 6800H with Radeon Graphics (16 CPUs), ~3.2GHz
Memory: 16384MB RAM
Available OS Memory: 15604MB RAM
Page File: 11325MB used, 16053MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Hey there @Pakanohida! Does this issue apply for all 5.3 projects or just the one you upgraded to 5.3? This log doesn’t mention the callstack, we could dig it up using the Crash GUID listed in that log, or better if possible could you trigger the crash again and paste the crash context from the crash reporter window that comes up?
Gotcha, could you recreate the crash and retrieve the crash context from the original crash window since the log doesn’t seem to have the crash information?
If the callstack is blank, you can follow the video here that gives some information about crashes as well as how to get editor symbols:
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