Simulated Bones under Simulated Parent

Could you provide any more information on this? Where is the ‘run through the physics’ being done? Where does it make the decision to only affect one or the other? And can I rewrite things to make the skeletal mesh go through ‘the physics run’ straight after the capsule has?

If not, what about having two separate actors, one for a simulated capsule and then another for a simulated skeletal mesh that is constrained to the capsule one or just follows it around?

So far I’ve set up a quick blueprint based on this question, but the bones won’t simulate unless the capsule is either not simulating or has come to a halt whilst simulating.