Is your Skeletal Mesh scale set to 1,1,1
, because I’ve seen problems with scaled meshes.
In 4.18, the root of the mesh during simulate physics gets set to world coordinate of its actor relative offset. Which seems very wrong.
Is your Skeletal Mesh scale set to 1,1,1
, because I’ve seen problems with scaled meshes.
In 4.18, the root of the mesh during simulate physics gets set to world coordinate of its actor relative offset. Which seems very wrong.