Simulate left click with Abutton of gamepad



It’s not the greatest solution, and is quite tedious depending on how much you have in your HUD, but this works for me at least. I found I needed to overlay my non-btn UMG elements that had click events with a transparent btn, that way you can use the OnHovered and Unhovered events to set a boolean. Then you can simply collapse all your click logic into a function, and call that from your pawn/character’s BP.

It’s not the best solution, but it’s simple to understand at least.