How do I set up simple tiling of an image I have loaded into the content browser ?
I see no tiling nodes… and I can’t seem to figure out how to use the “scalar parameter” node so it tiles my image…
IF that’s the right node, what do I connect it to?
Use the TextureCoordinate node in your material, you plug it into the texture map UV’s node and you can set the tiling settings.
Add a multiply - connect the texture coord + the param to it - connect the multiply with the uv from the texture -> now you can control it in a bp or material instance
Just answered my own question
for anyone else wondering… you add or edit the TextureCoordinate node then link it to the UV node…
ETA… !
opps… thanks guys !
figured it out as I waited.
pretty neat way of doing it…
you can control many nodes with the parent node…
NOW>. I am importing a group mesh from Maya…
as an FBX… a building… with walls, floors… poles… windows… etc etc…
but instead of importing each piece as a separate model… then repositioning them all again…
how might I import the group without “merging” it all into one object so I can begin applying materials to each piece inside UE4 ?
Just disable “combine meshes” -> then they will be imported separately with just one click
But you will have to put them together in the ue4.