Just playing around with an asset =] The particle systems are synced up to a blueprint using timeline to determine the on/off timings. This is using the default post-processing effects. I wanted to depict more energy than pure fire. In turn, I tried to make it more viscous looking. Mainly just for funsies
This is the slowed version:
The normal version is here: https://vimeo.com/88360533
The forums only lets me embed 1 video at a time.