Simple Procedural Planets - BP only

Doublepost, YAY!
A quick update. Been working on the planets but something struck me. Would it be possible to make a skybox for the galasy as a 3D galaxy map?
Well, it’s Unreal Engine 4. Sure it would. This might work beautifully when we have a working world origin shifting in multiplayer.

Here’s a video of a working star map of a spiral galaxy with 90 000 stars in it. Each can be targeted, each has it’s own seeds for later star and planet creation. Gonna work on that later. It takes time to generate, like 10 seconds, but once moved to C++ it will be faster, as it only needs to be generated once. After that it’s just kept in the memory. Only the star vectors, the rest is generated on the fly - names, solar system properties, planets and such. Well, not yet, it is planned.

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