1: That doesn’t really matter because when I create a mesh section I’m not updating it at all.
2: Yes, I am using collision - it seems collision or not the FPS is exactly the same.
3: Only once, when I create a quad it just sits there doing nothing.
4: Ummm, I don’t really know how to set up buffers in RMC.
BUT - this is mu setup for both
(Don’t mind the Create Collision bool being turned off, I was checking every configuration, always 6 FPS less from that angle, always less FPS from any angle)
Creating only 1/6th of the whole mesh I have 6 FPS less using RMC.
Procedural Mesh Component
Runtime Mesh Component
I have no idea how to debug this, check what the heck is going on, so, I’d be grateful for any advice here.