# Simple Move To stops the character at character's capsule radius

**URL:** <https://forums.unrealengine.com/t/simple-move-to-stops-the-character-at-characters-capsule-radius/652081>\
**Category:** Community & Industry Discussion\
**Tags:** move-to-location, unreal-engine, UE5-0\
**Created:** [September 19, 2022, 8:57pm UTC](https://forums.unrealengine.com/t/simple-move-to-stops-the-character-at-characters-capsule-radius/652081 "2022-09-19T20:57:43Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Aleshinho](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Aleshinho](https://forums.unrealengine.com/u/Aleshinho)\
**Post date:** [September 19, 2022, 8:57pm UTC](https://forums.unrealengine.com/t/simple-move-to-stops-the-character-at-characters-capsule-radius/652081/1 "2022-09-19T20:57:43Z")

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![navmesh character](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/8/f/48f4de68363edb9b9f9fe34e065b8f84c5b43540.png)  
Is it possible to use Simple Move To Location or Simple Move To Actor command to make center of character finish where wanted location is? As far as i can see it always stops at the border of capsule radius no matter the size of it.  
Another weird thing i noticed: everytime I restart UE5 and I press play button, character’s Simple Move To Actor looks like it doesn’t use acceleration/decelaration for movement but after another use of play it does. Any idea what could be the cause of that?
