Simple Move To Location Walks Around Destroyed Physics Actor?

I am clueless on why my item pickup (which is physics actor with colider) gets destroyed when I pick it up. But then when I use the [Top Down] move to location it walks around the location where the item was?

If I make the item Overlap All, it falls thru the floor.

How would setup a pickup so it can be picked up and then when gone, the Player does not walk around it as if it were still there?


I am not sure without seeing your setup and exactly what is happening but how are you destroying the actor?

If you dont EVER need things to go around it there should be a checkbox under collision that will disable navigation.

Look for Can Ever Affect Navigation at the bottom of collision.