Simple Flying Move to. How can this be achieved.

So I would get actor Transform, Location + Rotation * Delta * Vector - Would that be Get last Input Input Vector.

Nah, I am lost , sorry, thanks for the help anyhow.

I thought it would be like.

Press Q - Add Local Relative Location
Press E - but a Negative.

A & D would be the same the the Relative Location would be left or right.

I think I am on the wrong track here.