So I would get actor Transform, Location + Rotation * Delta * Vector - Would that be Get last Input Input Vector.
Nah, I am lost , sorry, thanks for the help anyhow.
I thought it would be like.
Press Q - Add Local Relative Location
Press E - but a Negative.
A & D would be the same the the Relative Location would be left or right.
I think I am on the wrong track here.