It’s a pretty simple setup, I’m just running into a stumbling block at how to get the lines of communication working here.
I have a basic blueprint actor class that’s used for the tiles. Each tile is meant to produce yay many of a given resource per turn. I would like when a turn is ended for all of the tiles to be able to pass their values to a global tally. I would have thought the easiest way to do this would be make my global tallies public variables and let each individual tile instance add to it when an end of turn event occurs. This does not seem to be working though, even if make the variables public in the level blueprint my tile blueprint can’t find them.
What should be the easiest way to get this working?