# Significant performance drop in high-computation tasks after update 36.20

**URL:** <https://forums.unrealengine.com/t/significant-performance-drop-in-high-computation-tasks-after-update-36-20/2653997>\
**Category:** Issues and Bug Reporting\
**Tags:** Reso-WontFix, Status-Closed, unreal-editor-for-fortnite, fortnite-creative, fortnite\
**Created:** [September 5, 2025, 3:21pm UTC](https://forums.unrealengine.com/t/significant-performance-drop-in-high-computation-tasks-after-update-36-20/2653997 "2025-09-05T15:21:29Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [September 5, 2025, 7:13pm UTC](https://forums.unrealengine.com/t/significant-performance-drop-in-high-computation-tasks-after-update-36-20/2653997/4 "2025-09-05T19:13:40Z")

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I had a similar thing and reported it here

> [@Has something changed with the verse engine causing performance issues ?](https://forums.unrealengine.com/t/has-something-changed-with-the-verse-engine-causing-performance-issues/2614774):
>
> Summary I published a map recently a cube io game and everything was fine all the way through testing ect i managed to get the map play tested and this also visually looks good yet now for some reason even with 2 players and very small chain lengths its so bad on performance and i dnt get the issue ? Its like after the last update something has drastically changed with the verse engine and it doesnt run as efficient as it did previously Please select what you are reporting on: Verse What Type …

Didn’t even get acknowledged

Broke the game and its unplayable and all I’m using is MoveTo()

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