# Sideways Skybox rotate?

**URL:** <https://forums.unrealengine.com/t/sideways-skybox-rotate/373974>\
**Category:** Rendering\
**Tags:** skybox, unreal-engine, Blueprint, question\
**Created:** [October 20, 2016, 11:28pm UTC](https://forums.unrealengine.com/t/sideways-skybox-rotate/373974 "2016-10-20T23:28:00Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_b90d4050](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b90d4050](https://forums.unrealengine.com/u/anonymous_user_b90d4050)\
**Post date:** [October 20, 2016, 11:28pm UTC](https://forums.unrealengine.com/t/sideways-skybox-rotate/373974/1 "2016-10-20T23:28:00Z")

</div>

Hello I’m trying to learn how to make a skybox following this guide here [Unreal Engine 4 Tutorial: Space Skybox Creation - YouTube](https://www.youtube.com/watch?v=JSRsQpRfDlk) and my skybox seems to be rotated about 90 degrees. I can’t connect a textureCoordinate to the node because the reflection vector node is connected there. How do I rotate it?

---

<div class="post-metadata">

**Author:** ![Gestah](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Gestah](https://forums.unrealengine.com/u/Gestah)\
**Post date:** [February 5, 2022, 7:34pm UTC](https://forums.unrealengine.com/t/sideways-skybox-rotate/373974/2 "2022-02-05T19:34:52Z")

</div>

Following
