# Showing All limits in PhAT not working if r.SeparateTranslucency=false

**URL:** <https://forums.unrealengine.com/t/showing-all-limits-in-phat-not-working-if-r-separatetranslucency-false/354163>\
**Category:** Rendering\
**Tags:** unreal-engine, bug-report, editor, question\
**Created:** [April 14, 2016, 1:26pm UTC](https://forums.unrealengine.com/t/showing-all-limits-in-phat-not-working-if-r-separatetranslucency-false/354163 "2016-04-14T13:26:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![DonHanson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DonHanson](https://forums.unrealengine.com/u/DonHanson)\
**Post date:** [April 14, 2016, 1:26pm UTC](https://forums.unrealengine.com/t/showing-all-limits-in-phat-not-working-if-r-separatetranslucency-false/354163/1 "2016-04-14T13:26:54Z")

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Hi,

This behaviour occurred after choosing Mobile as Hardware Target in the Project Settings.

If **r.SeparateTranslucency** is set to **false** in RenderSettings, the ConstraintRender Mode: All limits does not work as expected in PhAT.

Build Type: Binary  
Build Version: 4.11.1-2934540+++UE4+Release-4.11

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [April 14, 2016, 4:14pm UTC](https://forums.unrealengine.com/t/showing-all-limits-in-phat-not-working-if-r-separatetranslucency-false/354163/2 "2016-04-14T16:14:16Z")

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Hello DonHanson,

Thank you for reporting this issue. It seems that this is a problem with Separate Translucency alone, as changing the target to Mobile automatically disables this setting. I’ve placed a bug report in for the issue under the number UE-29486.

Have a nice day!
