# Show Navigation Mesh in Game

**URL:** <https://forums.unrealengine.com/t/show-navigation-mesh-in-game/763563>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, navmesh, Widget, question\
**Created:** [February 4, 2023, 1:24pm UTC](https://forums.unrealengine.com/t/show-navigation-mesh-in-game/763563 "2023-02-04T13:24:56Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Helevarus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Helevarus](https://forums.unrealengine.com/u/Helevarus)\
**Post date:** [February 4, 2023, 1:24pm UTC](https://forums.unrealengine.com/t/show-navigation-mesh-in-game/763563/1 "2023-02-04T13:24:56Z")

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Hi, I am currently working on a demonstration project to show indoor navigation with models from AEC sector.

For this I built up a navigation mesh that I would like to show while the game is running. I want to create an widget with a button that allows me to display the navigation mesh on runtime.

Is there any debug command or sth similiar that i could use? I am working with blueprints.

Best regards and thanks in advance for the support!  
Nils

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**Author:** ![Kunal.Sni](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kunal.Sni](https://forums.unrealengine.com/u/Kunal.Sni)\
**Post date:** [February 4, 2023, 2:10pm UTC](https://forums.unrealengine.com/t/show-navigation-mesh-in-game/763563/2 "2023-02-04T14:10:33Z")

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You can press F8 key while playing in editor  
By this you will eject from the player character and navigat the world like you do in editor  
then press P key to view nav mesh  
And when your done you can press F8 again to posses character

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**Author:** ![EngineerDveloper](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EngineerDveloper](https://forums.unrealengine.com/u/EngineerDveloper)\
**Post date:** [February 15, 2023, 4:19pm UTC](https://forums.unrealengine.com/t/show-navigation-mesh-in-game/763563/3 "2023-02-15T16:19:31Z")

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Bumping this question.

Want to do something similar for a game we’re making.

My initial impression was to somehow get the Nav Mesh data and draw it ourselves, but don’t know where that is.

Will update if I find anything.

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**Author:** ![Kokuyouseki](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kokuyouseki](https://forums.unrealengine.com/u/Kokuyouseki)\
**Post date:** [August 22, 2023, 10:34am UTC](https://forums.unrealengine.com/t/show-navigation-mesh-in-game/763563/4 "2023-08-22T10:34:27Z")

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> [@Is it possible to view my NavMesh in PIE?](https://forums.unrealengine.com/t/is-it-possible-to-view-my-navmesh-in-pie/282218/9):
>
> To have the change persist, type this in the command console ShowFlag.Navigation = 1

Into the console:  
ShowFlag.Navigation = 1  
Or execute console command node with the same.  
0 to close it.  
No idea how to show all the navmeshes though. I have 3 for 3 different agent sizes but… yea.

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**Author:** ![JoS-AAron](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@JoS-AAron](https://forums.unrealengine.com/u/JoS-AAron)\
**Post date:** [May 10, 2024, 3:01pm UTC](https://forums.unrealengine.com/t/show-navigation-mesh-in-game/763563/5 "2024-05-10T15:01:45Z")

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CycleNavDrawn command will change which navmesh is rendered, still while ejected with F8.

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**Author:** ![skyeaton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@skyeaton](https://forums.unrealengine.com/u/skyeaton)\
**Post date:** [October 14, 2024, 3:01am UTC](https://forums.unrealengine.com/t/show-navigation-mesh-in-game/763563/6 "2024-10-14T03:01:40Z")

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F8 does nothing

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**Author:** ![skyeaton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@skyeaton](https://forums.unrealengine.com/u/skyeaton)\
**Post date:** [October 14, 2024, 3:02am UTC](https://forums.unrealengine.com/t/show-navigation-mesh-in-game/763563/7 "2024-10-14T03:02:11Z")

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this also does nothing

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**Author:** ![RWilliam1415](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RWilliam1415](https://forums.unrealengine.com/u/RWilliam1415)\
**Post date:** [October 28, 2025, 4:06am UTC](https://forums.unrealengine.com/t/show-navigation-mesh-in-game/763563/8 "2025-10-28T04:06:58Z")

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Found This and got what i needed. [Navigation Mesh in Fortnite Creative | Fortnite Documentation | Epic Developer Community](https://dev.epicgames.com/documentation/en-us/fortnite/navigation-mesh-in-fortnite-creative)

Didn’t see it in editor had to start the game.
