Show/Hide Meshes Based on

Use IsLocalController node. True means the pawn is owned by the controller and this is where you hide ThirdPerson and unhide FirstPerson. If False, hide FirstPerson and unhide ThirdPerson because the pawn is not owned by the controller.

Alternatively, if available, you can use SetOwnerNoSee and SetOnlyOwnerSee nodes. Use what you think is more readable or whatever you prefer.