I have a game set up where each wave, the number of enemies increases to kill. I have a hud that I want to show the remaining enemies for each wave, but I can’t seem to figure out how to subtract one each time someone is killed. They spawn randomly in the level from a Get Random Reachable Point in the level blueprint at the beginning of each level(wave). So I’m stuck on how to communicate the number of the spawned AI remaining to the UMG counter.