In my game, there are certain world conditions such as Time of the day, Temperature, Wind etc.
Mostly all actors in my scene need to be able to access these values. I am thinking what is the best place to store them.
I think the best would be either to use a game state or game instance… But, I want to use them for some other purpose. Can a game have more than 1 game state or instance?
Is there any other way like if I can place and actor in the scene and have an easy way to access it like using iterator or something similar?