Should I stick with only Niagara for any new smoke/explosion effects going forward?

All things being equal - I would definitely go with Niagara for any new projects or new effects.

e.g. If you are building a brand-new effect for your game then do it in Niagara…

On the other hand - if you are under pressure to ship in a timely manner and already have a cascade effect that meets your needs, then there is nothing wrong with using cascade.

BTW - Porting your existing Cascade effects to Niagara is a great way to get up to speed too… e.g. https://docs.unrealengine.com/en-US/…oke/index.html

Good luck!

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