Hey guys, I have a question that concerns me.
We have animated a bunch of stuff such as an AK74, with our FP arms. When we import and setup the montages/state machines, it all works great. Everything is in sync and it all works as intended. The thing is, we arent parenting the weapon to a bone, its just synced because the animations are in sync.
This made me think, should the gun always be socketed to the hand for a ‘just incase’ scenario?
What if you animated a sort of universal animation, lets say your character gets blasted backwards, and their arms flail up in the air, surely you would want the gun socketed to the hand so that that animation would work with all weapons??
Right now if we did that the gun would stay in the idle position while the body did something else. Can anybody tell me what is considered best practice here??
Thank you very much in advance!