# Shot based work flow VS subsequence?

**URL:** <https://forums.unrealengine.com/t/shot-based-work-flow-vs-subsequence/1948802>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine\
**Created:** [July 24, 2024, 6:11pm UTC](https://forums.unrealengine.com/t/shot-based-work-flow-vs-subsequence/1948802 "2024-07-24T18:11:14Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Max.Chen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max.chen/32/1194502_2.png) [@Max.Chen](https://forums.unrealengine.com/u/Max.Chen)\
**Post date:** [July 24, 2024, 10:28pm UTC](https://forums.unrealengine.com/t/shot-based-work-flow-vs-subsequence/1948802/2 "2024-07-24T22:28:26Z")

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The only difference between shots and subsequence is that if you have shots that are overlapping, only one of the shots will be evaluated. For subsequences, all will be evaluated.

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