# Shot based work flow VS subsequence?

**URL:** <https://forums.unrealengine.com/t/shot-based-work-flow-vs-subsequence/1948802>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine\
**Created:** [July 24, 2024, 6:11pm UTC](https://forums.unrealengine.com/t/shot-based-work-flow-vs-subsequence/1948802 "2024-07-24T18:11:14Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Cuppacool](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cuppacool](https://forums.unrealengine.com/u/Cuppacool)\
**Post date:** [July 24, 2024, 6:11pm UTC](https://forums.unrealengine.com/t/shot-based-work-flow-vs-subsequence/1948802/1 "2024-07-24T18:11:14Z")

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Can anyone please let me know the differences/dis/advantages between a shot based workflow in level sequence vs using subsequence. I cant work it out.

Thanks

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**Author:** ![Max.Chen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max.chen/32/1194502_2.png) [@Max.Chen](https://forums.unrealengine.com/u/Max.Chen)\
**Post date:** [July 24, 2024, 10:28pm UTC](https://forums.unrealengine.com/t/shot-based-work-flow-vs-subsequence/1948802/2 "2024-07-24T22:28:26Z")

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The only difference between shots and subsequence is that if you have shots that are overlapping, only one of the shots will be evaluated. For subsequences, all will be evaluated.

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**Author:** ![surprenant](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@surprenant](https://forums.unrealengine.com/u/surprenant)\
**Post date:** [July 25, 2024, 1:36am UTC](https://forums.unrealengine.com/t/shot-based-work-flow-vs-subsequence/1948802/3 "2024-07-25T01:36:34Z")

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You should check out this video talking about a general workflow using both SubSequences and Shots. [https://youtu.be/r9CtotVWbq4?si=-gZ5Z1nAnjt1T2NW&t=545](https://youtu.be/r9CtotVWbq4?si=-gZ5Z1nAnjt1T2NW&t=545)

Shots are like the top layer of a sequence. While a SubSequence can be a whole bunch of shots inside, or just changes to the lighting or the level.
