Hello everyone,
I’m having an issue currently where my aimoffset works correctly but if I blend it in with a firing anim montage then the animation snaps back straight forward for its duration, by-passing the aim offset.
I’d obviously like it to shoot in the direction of my aim offset.
Here is the node in question in the animGraph. The layered blend per bone is set to spline_01.
Here’s the input to the Aim Offset:
Thanks in advance!