ShooterGame Switch to Third Person

They are located in the Character.h. So you are doing it right. Instead of coding in all the animations, mesh, and sounds they simply create a UProperty which creates a field in the Character Blueprint where it can be assigned values from the editor. The Actor class has most of the properties that you see in the Character Blueprint add in by default. I’d be happy to share code with you. Would you like me to send you my .cpp files to study?