ShooterGame Reload Sounds Only For Last Spawned Player [Repro included]

I discovered this while trying to debug my own game, for some bizarre reason if you play ShooterGame in the editor with Two Players (With or Without Dedicated Server), the first client in the actual PIE window won’t play the Reload sound effects.

However, if you move close to the second player, you can start to hear them. This occurs to ANY PLAYER which was not the last player created, so only the last-created player can hear their own Reload sounds.

I’m experiencing a similar issue in my own game right now, where I can only hear audio in the vicinity of (0, 0, 0) when playing with more than one client.

Hi TheJamsh,

Thank you for your report and apologies for the delay in response. I will begin to investigate and test for this issue. If could provide me with some more information about the engine version you are using, and if this is a Blueprint or C++ project?

Thank you,

Hi Andrew, this is the ShooterGame sample Epic provides on Marketplace, I believe I was testing on 4.6.1

Hello TheJamsh,

Apologies for the delay in response.

There was an issue reported in our internal system that is related to the one you are experiencing. It is labeled UE-5630 and deals with reload sounds not working correctly in the Shooter Game sample.

We are working to have this issue resolved and appreciate the report and any additional information you may be able to provide.

Thank you,

Was there an update to Shooter Game that fixed this problem? Just wondering, I have the same issue.

There are no updates pertaining to this issue as of yet. I will tell you this is a regression test which means we implemented a fix in an earlier build and it managed to resurface again. We are now attempting to return to the original case where this occurred and find the source there as well.