To confirm, non-local players can hear their own footsteps and all sound effects tested with the Shooter Game (fresh) packaged from UE4.10.1. This was tested in two ways:
- Opening two different player windows on the same machine
- Hosting a game over the LAN, playing on a “host machine” vs a non-local player
In both tests, all sounds were functioning. Players could hear their own footsteps, gunfire, fire from other players, etc.
Also, in case it wasn’t clear, I need the dxdiag from a machine where sound is not functioning and across how many machines are you testing, if more than one? In other words, the host + how many additional non-local machines are being tested at one time in one instance of the game?