Support thread - shooter bp project

@BRUCE_WAYNE_TDK

Hi, this product is not for sale now, so the video is unavailable.

Thank you

Product updated (see change log)

Wow, the new TPP is good!

Thank you, @BarniDW , it’s nice to hear that!

Product updated (see change log)

fantastic update!

Thank you!

@PeaceSells_

Awesome. The product has been restored to my Vault. Look forward to working with the new updates!

Thanks @TechLord , glad to hear it’s been restored.

This is an amazing product, do you have any idea on how to add a leaning system, and can you explain how i can add new weapons (do i need to animate them ?)

@BRUCE_WAYNE_TDK - I have a video that explains how to add new weapons, attachments, make the sights work, etc. (you don’t need to animate any guns).

Regarding how to add leaning: look inside the character’s anim BP (AB_DemoCharacter), there’s already leaning back and forward when looking up and down, it’s just not to the sides, it’s back and forward instead. To lean to the sides you’d do something similar to one (or more) spine bones, triggered by a character input. If you want, you can also join the Discord channel.

If you don’t mind, just send me an email please with your Order ID, and I’ll share the video and the Discord channel…

Thank you!

Awesome Product, just wanted to tell you, in UE 4.26 there comes a new Full Body IK Solver. Maybe you can simplify some things with it :wink:

@S3B3ST - Thank you!

I’m sure the Full-Body IK solver will be great, but I don’t really visualize how it could simplify this movement system even more. I mean, in this asset, the movement system itself is extremely simple… The actual complex part is the sights aligning, reload while aiming, etc… And at the moment I don’t see how the Full-Body IK solver would apply for those parts…

That being said, I have yet to test some other stuff that might be able to simplify those parts in the future…

Product updated (see change log)

Amazing update! just what i needed… now it seems easier to work with especially respawning and now i think i can setup the muzzle flash and shell drops on the rifle which was the last thing missing…

1 question. will the next update be after 4.26 or before?

@Jesnoff

Thank you! I don’t know when 4.26 will be out, but I imagine it won’t take long, since we already have many preview versions. What I can tell you that this asset’s next major update will take *probably *1 or 2 months (emphasis on probably), so I guess that would be after 4.26? But there might be minor updates before that.

Anyway, when 4.26 is out, I’ll make sure the asset is compatible with it then, even if I haven’t finished my next update.

Listen, just make the tutorial videos available no sense in making me have to go and verify and dig up the order number and be a pain in the ***.

@chackaloso I don’t like it anymore than you do, but you only need to do this once. On the UE4 site, click on your login -> personal -> transactions. All your Order IDs in less than 5s.

And there aren’t “tutorial videos”, there is 1 video showing how to add your own gun to the project (place sockets, collision, etc.) and, due to the last major update, this video is now partially outdated, since many things were simplified on the new update.

Product updated (see change log)

Hello i have a quick question before buying, are the bullets raycast or real bullets ?