i am trying to add a new weapon on Shooter Game example for testing. The problem is when i add new animations, it’s still using FPP_LauncherIdle or FPP_RifleIdle. I can add fire anim and change it from the Weapon Blueprint but i couldn’t find how can we control the First Person idle, walk, run, jump etc.
Does anyone has any idea?
Normally such stuff is done in a blendspace + the anim bp + in the character bp (there you change the speed, the states,… → I’m not sure, but in the shooter demo this could be in a C++ file)
Thank you for your answer fighter5347. I found it in HeroFPP_Animation