I’m a bit new to programming for ue4. I downloaded the ue4 shoot game project and wanted to extend it with my custom weapon.
So i created a new mesh with the same bone structure as the sample guns. My custom mesh also works fine but the offset for first person mode is a little off.
Now i want to add the ability to translate the FPS mesh just like you can with Third person mesh.
So i looked at the source code from the ShooterWeapon class but i can’t find out why the Mesh3P has translation, rotation and scale and the Mesh1P only has the scale option?
I was thinking it might has something to do with the upropery declarations in the header file.