Shipping for HTC Vive - 45 FPS cap

Hey there, KRushin! Thanks for the reply! Thank god it’s not just me.
Awesome to hear the bug has been logged too!

I did attempt turning that off in my debug process and the SteamVR software would send out blank (black) frames in place of missed frames. I presume this is normal behavior as re-projecting would check the render sequence multiple times to ensure frames aren’t missed.

P.S. I just tried shipped the project in 4.12 (I also noticed that they updated the SteamVR SDK integration within this update) and the tracking seems to be much more natural and less frame-dependent or simply more optimised.

Thanks again, KRushin.