Hello there, since UE5 I am not being able to ship CrashReporter in my shipped game, did anything change?
I was building it like this, with
-CrashReporter setting, but since UE5 I’m not getting it hooked anymore:
call RunUAT BuildCookRun -project=%ProjectFile% ^
-platform=Win64 -CrashReporter -distribution -ForceDebugInfo ^
-cook -iterativecooking -map=MainMenu+BlankMap -build -stage
Anyone got any experience on that already?