Ship CrashReporter in Unreal Engine 5

Hello there, since UE5 I am not being able to ship CrashReporter in my shipped game, did anything change?

I was building it like this, with -CrashReporter setting, but since UE5 I’m not getting it hooked anymore:

call RunUAT BuildCookRun -project=%ProjectFile% ^
	-platform=Win64 -CrashReporter -distribution -ForceDebugInfo ^
	-clientconfig=%Config% ^
	-cook -iterativecooking -map=MainMenu+BlankMap -build -stage

Anyone got any experience on that already?