RocketBan
(RocketBan)
October 15, 2020, 12:27pm
5
Recommend looking into dynamic obstacle avoidance as well (search past posts). Live tracing doesn’t cost that much. It can actually be simpler and have less gotchas overall. The problem with Epic’s navmesh / pathfinding solutions is that when they work - they’re great. But when they don’t, they’re the greatest PITA there is! You’ll realize this after you’ve spent literally hours and hours troubleshooting why AI randomly stops moving, AI gets stuck at a certain point in a navmesh, when a BT acts unpredictably, or perception isn’t reliable… Its all the subtle things you need to watch out for. Did Epic even fix all the issues with nav invokers not working in packaged games???
Hmm, I’ll try. Thank you) And I totally agree with you about Epic nav system, they should focus on AI and everything connected with it in future updates. Maybe UE5 will solve all problems?))