If I remember correctly, there is a way to do that already, but I’m afraid it creates a new UV sets altogether. So I don’t think it could serve as a lower LOD material for the same mesh…
So I do +1 on that.
If I remember correctly, there is a way to do that already, but I’m afraid it creates a new UV sets altogether. So I don’t think it could serve as a lower LOD material for the same mesh…
So I do +1 on that.