Hi,
I just played around with material layers and thought if BlendAsset could received parameters directly from master material, it would be nicer. Because right now, for each LayerAsset I have to assign the same blended texure, it’s quite annoying for repetitive task.
I might think it could be improved in next release of Unreal or you guys have any ideas to set blended texture as a parameter of master material which is the same thing with Tinted_Tex.
Thanks