Shared Video Ram Spikes with FBX Import Animation

I guess I was not clear. The Video Card Ram is not getting used. It is the Shared GPU Memory. RAM goes up too. Of course. But there is less shared GPU memory and when that caps I get the error I am out of Video Memory and Unreal crashes. Very consistently. So I have to be careful how much animation I try to import at one time.

I would like to know why it is using Shared GPU Memory.