# Shared Local Camera Setting Position

**URL:** <https://forums.unrealengine.com/t/shared-local-camera-setting-position/470891>\
**Category:** Cinematics & Media\
**Tags:** possess, possessing-pawns, unreal-engine, local-multiplayer, Multiplayer, question\
**Created:** [September 6, 2020, 3:30am UTC](https://forums.unrealengine.com/t/shared-local-camera-setting-position/470891 "2020-09-06T03:30:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Haturn\_Phoenix](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Haturn\_Phoenix](https://forums.unrealengine.com/u/Haturn_Phoenix)\
**Post date:** [September 6, 2020, 3:30am UTC](https://forums.unrealengine.com/t/shared-local-camera-setting-position/470891/1 "2020-09-06T03:30:14Z")

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Hey Everyone

I am currently following this tutorial below on creating a Local Shared Camera but trying to clean up this code.

I have a slight idea of why it’s not working but don’t know how to fix it. So the camera blueprint is looping through all the players and then it gets the actor location of the last player and goes inside it

https://www.youtube.com/embed/_4Cn8_eiYnM?feature=oembed&wmode=opaque&list=PLwmGmCVti_dDl8CMa_91FdwgZ0W010d5v

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/7/b/97b7b3567ea93277bce01163f503c58a5f1e06f1.png)

Camera Position based on the number of players

If have run into a problem when I press play I posses the player start 0 in terms of movement and the camera blueprint gets stuck in player start 4.

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/d/e/0defc1e7f5d9a2fa197cbbba6bfed55486c77a8f.png)

I can control the movement of Player 0 but the Camera Blueprint goes inside the Player 4
